4/30/2023 0 Comments Dead cells fatal falls patch notes![]() ![]() (Of course, you can put whatever you want in the slots. No other cheat table or trainer seems to have that option. ![]() Since 100% blueprint drops is not possible, then can we have a tool slot editor option for both slots instead? (Left Trigger and Right Trigger slots) Reason: To add the hunter grenade and blueprint extractor in each tool slot so we can just manually turn enemies into elites and acquire the prints manually. (So they will not contain edits for the newer DLC blueprints) (I'll explain in PM/DM since it's too long for a forum post.) Also, most of the mods on the Dead Cells steam workshop are very old/out of date and haven't been updated in a long time. Namely blueprint drop stuff.īy the way, just a quick heads up: After some testing, those 100% blueprint drop rate mods don't work how you think they do. Of course if it still works for you after testing it, then it may be because I edited my res.pak (After unpacking, editing a few things and then repacking) to change a few things. I'm not saying it broke the whole table, just a few options. It only broke (that I can see from testing) the scrolls/stats which are brutality, tactics and survival and it also broke the secondary weapon. (No sarcasm here- ANY italics and bold from me are really just for emphasis and nothing more.) Well that was the one that broke a few features. ![]() Remember there was a second update that came out on the 27th after the Fatal Falls DLC update dropped on the 26th and you uploaded your table on the 26th. The update DID break a few things though, if you read through the other posts. Also if you want to get 100% blueprints, you can use mods. I’m all about bespoke accessibility options in tough roguelike games.The update didn't change anything the table should work still. It also introduces Aspects, which are “super strong yet optional perks equippable at the start of a run to make the game easier” in exchange for blocking new Boss Cell unlocks and flawless boss achievements. The next update ( #25) will remove multi-binding from Dead Cells‘ Normal mode, add a Training Room (including the ability to fight bosses you’ve encountered before), and open up a World Map that shows your current progress path. One thing is certain: there’s always more to come. Clearly, everyone has their favorites, and that variety is a big reason why I dig Dead Cells so much. It’s worth a look for the comments as much as it is the list itself. If you just want to see a bit of mostly well-meaning chaos, here’s a highly personal updated weapon tier list that someone on Reddit posted after Update 24 was released on PC. My beloved Electric Whip got a damage-over-time reduction. “We want you to be able to pick up whatever you find and be able to go nuts with it, not just instantly hit the recycle button - this is a roguelite after all goddammit!” That goes for Mutations, too. “The whole point of this update is to try and avoid a meta with only a small fraction of weapons being viable,” the developers said in patch notes. In other words, Update 24 is largely a balance update - though there are new rooms in the Fatal Falls and Derelict Distillery biomes to “give them more spice.”Ībout those weapon tweaks: “70 items are being buffed with 21 slightly nerfed.” This is one of those updates that’s less about a few flashy additions that I can easily point to, and more to do with the overall health of the game, which means we need to get into the weeds a bit. The console versions of Dead Cells are catching back up to the PC release with the “ What’s the Damage?” update, aka Update 24, which is out today after a last-minute hitch. After a last-minute delay, Dead Cells Update 24 is out on PS4, Xbox One, and Nintendo Switch ![]()
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